Posts

Showing posts from January, 2018

Chapter 5.6: Introducing Fungus

Image
When i was pitching my idea for creating an RPG game, one of the lecturers suggested to me on using a plugin that would help with setting up my dialogue scenes. In this post I will be talking on this plugin called Fungus.

Chapter 5.5 : Internal User Test

Image
An Internal User Test was conducted in class for us to showcase among our classmates. I claimed it as an Alpha Test and  took this opportunity to check on certain things to see if those have been clarified or not. The things that are needed to be checked are: 1) Level Design 2) Controller Mapping 3) Key Visual (Too much Animation..?) 4) Difficulty

Chapter 5.4 : The Animator

Image
Well I got the character moving but it's currently stays in one sprite. How do I solve this? Lucky for me Unity has an animation feature that allows me to bring in my sprite sheets into the feature and arrange them in the precise order and timing to make it animate smoothly. This also needs a bit of animation to allow it to work.

Chapter 5.3 : Controller Mapping

Image
In the last post, I shared my point of view in why I chose the designated controller. In this post I'll show you how I input the controls into Unity.

Chapter 5.2: Getting the Controller

Image
Some people would often ask me, "why don't you use keyboard or mouse? It's much easier than using a controller. Everything's already prepared in Unity!" To be honest, I have always wanted to design a game and using an analog controller to navigate through the game. Although most pixelated games would only use these features as they are used on Game Boy:  1) Up,Down,Left,Right = used to control the movement of characters or picking the right choices  2) A button =  Agreed action 3) B Button =  Can be an attack button or Cancel button 4) Start = Pause the game 5) Select = an additional button, can be used as a Pause menu as well. I took this opportunity to learn more on programming my own set of rules when using these buttons  of the designated controller as I will use this for my future projects as well.  Then I start to put myself as the players during the exhibition day itself. If it was me, I would play it in a slow and comfortable pace...

Chapter 5.1 : Bringing assets into Unity and Assemble them into a Level

Image
Bringing assets into Unity is easy. Basically all what I did was to get my assets design ready, saved it in an approriate format and size so that it doesn't get pixelated when I bring it in and that's it. In this post I'll show you step by step on how I assembled my level when the assets are brought in.

Chapter 5.0: Introducing Unity3D

Image
Happy New Years!  For this post, I'm just gonna brief introduce on the game software that I'm using. to create my project.