Some people would often ask me, "why don't you use keyboard or mouse? It's much easier than using a controller. Everything's already prepared in Unity!" To be honest, I have always wanted to design a game and using an analog controller to navigate through the game. Although most pixelated games would only use these features as they are used on Game Boy: 1) Up,Down,Left,Right = used to control the movement of characters or picking the right choices 2) A button = Agreed action 3) B Button = Can be an attack button or Cancel button 4) Start = Pause the game 5) Select = an additional button, can be used as a Pause menu as well. I took this opportunity to learn more on programming my own set of rules when using these buttons of the designated controller as I will use this for my future projects as well. Then I start to put myself as the players during the exhibition day itself. If it was me, I would play it in a slow and comfortable pace...