Chapter 5.6: Introducing Fungus
When i was pitching my idea for creating an RPG game, one of the lecturers suggested to me on using a plugin that would help with setting up my dialogue scenes. In this post I will be talking on this plugin called Fungus.
Fungus is a plugin that is 100% free. It’s an ideal tool for teaching game development and use in game. Fungus is also great for making Visual Novel, Interactive Fiction, RPG, Point & Click & eLearning games.
It has features such as:
- Powerful branching conversation system
- Works with Unity’s new GUI system
- Trigger effects mid-sentence with tags
- Intuitive Flowchart-based visual editor
- Variables, save / load, if & while conditions
- Translation support
- Lua scripting system built in (FungusLua) - Export story to a text file for easy editing
- Clickable objects and drag-and-drop
- Camera and sprite control
- Music & sound effects control
- Integrations with iTween and Spine
- Easy to follow tutorial videos
- Several example games included.
Implementing Fungus into my game has been easy so far. All I need to do was to just download the plugin. After that I can access it through the Tools section on the top.
Click on Create then it'll allow me to choose what to put into the game. The ones I used were :
1) Flowchart : The important element of Fungus, it allows me to input effects,text,scripts into the dialogue.
2) Character : Used to put in the character's text name and portraits.
3) Say Dialog : The textbox that would tell the story. I can customize it by implementing my own text box or adjust the font size, color or type here.
4) Menu Dialog : same function as Say Dialog only it focuses on buttons.
5) Stage : Stage is where I adjust the position of the portraits.
In the next post I'll share with you my experience with this plugin.
Fungus is a plugin that is 100% free. It’s an ideal tool for teaching game development and use in game. Fungus is also great for making Visual Novel, Interactive Fiction, RPG, Point & Click & eLearning games.
It has features such as:
- Powerful branching conversation system
- Works with Unity’s new GUI system
- Trigger effects mid-sentence with tags
- Intuitive Flowchart-based visual editor
- Variables, save / load, if & while conditions
- Translation support
- Lua scripting system built in (FungusLua) - Export story to a text file for easy editing
- Clickable objects and drag-and-drop
- Camera and sprite control
- Music & sound effects control
- Integrations with iTween and Spine
- Easy to follow tutorial videos
- Several example games included.
Implementing Fungus into my game has been easy so far. All I need to do was to just download the plugin. After that I can access it through the Tools section on the top.
Click on Create then it'll allow me to choose what to put into the game. The ones I used were :
1) Flowchart : The important element of Fungus, it allows me to input effects,text,scripts into the dialogue.
2) Character : Used to put in the character's text name and portraits.
3) Say Dialog : The textbox that would tell the story. I can customize it by implementing my own text box or adjust the font size, color or type here.
4) Menu Dialog : same function as Say Dialog only it focuses on buttons.
5) Stage : Stage is where I adjust the position of the portraits.
In the next post I'll share with you my experience with this plugin.
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