Chapter 5.2: Getting the Controller
Some people would often ask me, "why don't you use keyboard or mouse? It's much easier than using a controller. Everything's already prepared in Unity!"
To be honest, I have always wanted to design a game and using an analog controller to navigate through the game. Although most pixelated games would only use these features as they are used on Game Boy:
1) Up,Down,Left,Right = used to control the movement of characters or picking the right choices
2) A button = Agreed action
3) B Button = Can be an attack button or Cancel button
4) Start = Pause the game
5) Select = an additional button, can be used as a Pause menu as well.
I took this opportunity to learn more on programming my own set of rules when using these buttons of the designated controller as I will use this for my future projects as well.
Then I start to put myself as the players during the exhibition day itself. If it was me, I would play it in a slow and comfortable pace. I imagined of having wired controllers, however it only limits the player's movements and would also lead to accidents if some players accidentally pull the controller. Therefore I decided on getting a wireless controller. I saw a friend of mine used these kind of controller in his exhibition and i thought I would do the same.
Tadaaaah~! I got this controller at Carousell for RM150, which is really CHEAP. Anyways, what I like about this controller is that grip around it feels comfortable for the players to hold. it's also HEAVY. which is good as this heavy element may make the players focus more ( Based on my Beta test I guess...? "
In the next post, I will share on how I got the character working when I set up the controller mapping.
To be honest, I have always wanted to design a game and using an analog controller to navigate through the game. Although most pixelated games would only use these features as they are used on Game Boy:
1) Up,Down,Left,Right = used to control the movement of characters or picking the right choices
2) A button = Agreed action
3) B Button = Can be an attack button or Cancel button
4) Start = Pause the game
5) Select = an additional button, can be used as a Pause menu as well.
I took this opportunity to learn more on programming my own set of rules when using these buttons of the designated controller as I will use this for my future projects as well.
Then I start to put myself as the players during the exhibition day itself. If it was me, I would play it in a slow and comfortable pace. I imagined of having wired controllers, however it only limits the player's movements and would also lead to accidents if some players accidentally pull the controller. Therefore I decided on getting a wireless controller. I saw a friend of mine used these kind of controller in his exhibition and i thought I would do the same.
Tadaaaah~! I got this controller at Carousell for RM150, which is really CHEAP. Anyways, what I like about this controller is that grip around it feels comfortable for the players to hold. it's also HEAVY. which is good as this heavy element may make the players focus more ( Based on my Beta test I guess...? "
In the next post, I will share on how I got the character working when I set up the controller mapping.
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