Chapter 3.2 : Level Assets in Photoshop Part 1
Now that the sketch is finalized, it's off to creating the assets for the levels. But why assets? Why not just create the whole level?
First thing's first, let me show you my first sprite sheet :
My plan is to create the assets first because if the players or experts give feedback on the level design, I can just shift them or add more assets into the game. The assets are ready to be implemented at any time.
Here are the first few steps I took :
1st Step
2nd Step
First thing's first, let me show you my first sprite sheet :
My plan is to create the assets first because if the players or experts give feedback on the level design, I can just shift them or add more assets into the game. The assets are ready to be implemented at any time.
Here are the first few steps I took :
1st Step
- Create a document first, if you want to create 2D RPG style like mine, best to put 32x32 pixels or 64x64 pixel. You can adjust it later if you want. Why I chose this is because....
2nd Step
- You can see the small boxes with/without the grid. This will eases the process of designing the assets in PSD and will act as a guide. In the next post I will show you one of the finished assets I did and how I did it by continuing these steps.
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