Chapter 3.2 : Level Assets in Photoshop Part 1
Now that the sketch is finalized, it's off to creating the assets for the levels. But why assets? Why not just create the whole level? First thing's first, let me show you my first sprite sheet : My plan is to create the assets first because if the players or experts give feedback on the level design, I can just shift them or add more assets into the game. The assets are ready to be implemented at any time.