Chapter 2.5 : Consultations
Last week, I consulted three other lecturers on this topic and these are the feedback and suggestion given by them :
Lecturer 1
He mentions that the research tasks were good and suggested on checking the Singapore & Indonesian Archives as the Tales of Hang Tuah are there as well. He also asked me to consider which chapter of the tale to focus on and find ways and references to gamify the scenes.Lecturer 2
He mentions that I need to record my interviews, the least is to take pictures as proof. He also suggests to expand my research area by adding in User Personas and try to gain information based on the target audience's patterns and behaviors, their lifestyles and interaction with digital media in their daily lives. Once I gather these information I then can get a glimpse on which media to choose to present for my final project.Lecturer 3
He read through the research tasks that I sent to him and asked me these questions :- What is the ultimate goal/objective of this project? Eg. to address/cultivate moral value? To bring back the classic Malay folklore/culture? And why?
- What is the problem of not knowing the folklore? Are modern influences not nurturing the same kind of good value?
I need a critical question (whether
the issue is a serious one or not) to justify the worthiness of the
proposal. Once I have this nailed, I can think about media
solutions.
I am still gathering information through the research tasks along with finding the answer to the two questions. It seems that I need another consultation as I still cannot figure out what's my ultimate goal in this issue.
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